B.Sc. Animation and Game Design

Overview

The Bachelor of Science in Animation & Game Design is a 4-year honours programme that offers a dynamic and future-ready pathway combining creativity with advanced digital technologies. Students build strong foundations in visual storytelling, concept art, character design, 2D and 3D animation, game mechanics, and immersive world-building. The curriculum blends artistic development with technical training, enabling learners to work confidently with industry-standard tools and production pipelines. Beyond entertainment, the programme emphasises the expanding role of animation and game design in education, simulation, advertising, architecture, and interactive media. With a focus on hands-on projects, teamwork, and problem-solving, students learn to transform ideas into engaging digital experiences. Continuous exposure to real-world workflows, production challenges, and emerging technologies such as AR and VR ensures that graduates are adaptable, industry-ready, and prepared for careers in animation studios, game development companies, multimedia production houses, and other creative sectors.

The B.Sc. Programme is a four-year degree programme, wherein a student, after successful completion, will be awarded an Honours degree. However, a student has the option to exit the programme after successful completion of the first three years. In such a case, the student will be awarded a Bachelor’s degree.

Eligibility

Candidates who have completed Higher Secondary (10+2 / PUC) or Equivalent with an aggregate of 40% or an equivalent CGPA are eligible.

Programme Matrix

B.Sc Animation and Game Design [ NEP 2026 Onwards ]

Semester Course Title Course Type Credits
I C Programming DSC 3
I C Programming Practical DSC 1
I Basics of Drawing & Sketching DSC 3
I Basics of Drawing & Sketching Practical DSC 1
I Fundamentals of Art & Design DSC 3
I Introduction to Animation DSC 3
II Python Programming DSC 3
II Python Programming Practical DSC 1
II 2D Animation DSC 3
II 2D Animation Practical DSC 1
II Digital Photography & Cinematography DSC 3
II Graphic Design Tools (Photoshop/Illustrator) DSC-CC 2
II Multidisciplinary Course (MDC) MDC 3
II Web Development Workflow SEC 3
III Data Structures DSC 3
III Data Structures Practical DSC 1
III 3D Modeling (Maya/Blender) DSC 3
III 3D Modeling Practical DSC 1
III Computer Graphics Foundations DSC 3
III Online Course (NPTEL/SWAYAM – Animation/Game/CS) SEC 3
III Multidisciplinary Course (MDC) MDC 3
III Value-Added Course (VAC) VAC 2
IV Principles of Operating Systems DSC 3
IV Operating Systems Lab DSC 1
IV 3D Animation DSC 3
IV 3D Animation Practical DSC 1
IV Game Development using Unity/Unreal DSC 3
IV Game Development Practical DSC 1
IV Software Engineering DSC 3
IV Emerging Tech in Animation & Gaming DSC-CC 2
IV Minor Project-I (Game Prototype/Animation) DSC-MP 2
IV Skill Enhancement Course (AR/VR/UI Tools) SEC 3
V Visual Effects (VFX) DSC 4
V Visual Effects Practical DSC 2
V Game Programming & Scripting (C#/Python) DSC 4
V Game Programming Practical DSC 2
V Human–Computer Interaction (HCI) DSC 4
V Research Methodology DSC 4
V Minor Project -II(Short Film/Game Level Design) DSC-MP 2
V Internship 2
VI Advanced 3D Animation & Rigging DSC 4
VI Advanced Animation Practical DSC 2
VI AR/VR for Game Development DSC 4
VI AR/VR Practical DSC 2
VI Game Art, UI/UX & Level Design DSC 4
VI Capstone Seminar DSC-CC 2
VI Project DSP 4

Key Courses

Semester I

Semester II

Semester III

Semester IV

Semester V

Semester VI